![]() (And i'm cutting stuff off here because this has been sitting for a long time like as is without me figuring out how to continue. (Ironically SC2 kinda inverted this, somehow, weirdly.) The most logical one is the control of the Swarm: elimination of Overmind, perhaps the hybrid would've been subject to the Overmind otherwise. And there's the bit of weirdness how he describes Kerrigan's existence being helpful. The real mystery here is why Duran wants this. Only, he apparently does it with technological means, but really, there is little difference to the end result. And this is naturally unthinkable to the Protoss.įunny enough, Duran has the same goal. Evidently he/it/they think that because Xel'Naga created both species. The Overmind's goal is to assimilate the Protoss into the Swarm to create something perfect. Still, she does make a superb villain in Brood War so it all worked out well. ![]() I have vague recollection that Kerrigan was somewhat late addition to the game, explaining this issue. The only thing she does is to chase Protoss on Char, yet her powers do not actually contribute to the war against the Protoss. And this is visible in the story, as the Overmind claims Kerrigan is a key to the Zerg victory yet nothing in the campaign really indicates this is the case. Blizzard wanted a human viewpoint for the Zerg campaign. Kerrigan is a creation of the first point actually. Starcraft 2 has motiveless wars fought for unclear reasons, and there's a random space-god. Starcraft story is one where humans end up in a middle of an ancient and epic scale conflict. I'm still waiting for the true SCII's story. Well, Amon and the Hybrids actually were the real enemies in the overall plot, but only in Legacy of the Void they got that treatment. Brood War set of events made clear that Kerrigan and the Hybrids bred by Duran were the enemies in SCII, not Mengsk. He was the enemy in both Wings of Liberty and Heart of the Swarm. But Blizzard treat him like the foe to be dealt with. What annoyed me is how much importance Mengsk got in SCII's plot, after how bad his ass got kicked in Brood War. Samir Duran, one the most mischievous characters from Brood War, and one of the biggest prospects plots for SCII's story barely had any appearence in the final run, and when it did, barely ressembled the Brood War personality at all. How they managed to ruin Kerrigan character is simply unbelievable. Can't believe how bad Blizzard managed to fuck up the way they did. We hope you enjoy this sneak preview of the new observer interface, and we’re excited to see what you all do with it.Playing Starcraft Brood War campaign again makes me sad about how bad, cheesy and embarassing SCII's story was. Hide/Show Replay Control Panel: Ctrl+Shift+O.Go watch a replay, observe a custom game, and check out all the new features! Use the dropdowns to change your Observer and Replay files to the downloaded interface.Inside the client, access the options menu, then navigate to the Observer and Replay tab.Windows: C:\Users\XXXXXX\Documents\Heroes of the Storm\Interfaces.Mac: \Library\Application Support\Blizzard\Heroes of the Storm\Interfaces.Once downloaded, place the file in your Heroes of the Storm Interfaces folder.Download the new Heroes of the Storm interface file:.You can also look forward to even more features coming with the interfaces official release and beyond, including current Map Mechanic counters for each team on maps like Blackheart’s Bay and Tomb of the Spider Queen.įollow these instructions to start using the new interface: With new art, talent icons included in the top bar, and collapsible detailed stats and talent panels, we think this interface will introduce an exciting new level of easily-digestible information to players looking to analyze games as a spectator or through watching replays. While this probably won’t be our final iteration, we wanted to get this version into your hands now as this new interface will be replacing the default replay and observer UI very soon. Some of you may recognize a lot of these new features from an earlier version we used at the BlizzCon World Championships. We’ve been working closely with community member Ahli to create a new interface for watching replays and observing matches in the client.
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